Game Engine Architecture

5   ~ Game dev book posted 12 Nov 2017 by unlikekinds  
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This book provides readers with an in-depth exploration of 3D game engine architecture. It covers state-of-the-art software architecture principles in the context of game engine design, investigates the subsystems typically found in a real production game engine, surveys engine architectures from actual shipping games, and explores how the differences between game genres can affect engine design. Topics covered include large-scale C++ software architecture in a games context; engine subsystems including rendering, audio, collision, physics and game world models; multi-player engines; tools pipelines for modern games.

Author: Authors: Jason Gregory
ISBN: 1568814135
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ASIN: 1568814135
Mentions on Game Developer Stack Exchange: 18

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