1   ~ Page posted 12 Nov 2012 by admin  

Handy tools for creative people

unlike kinds helps you find useful resources and links for game developers, web developers, designers, and other people who make things.

If you have any thoughts or suggestions, post some feedback.

Design inspiration websites

Technology news

Main portal of the Blizzard Entertainment video game developer and publisher

Personal portfolio


2 Stripe

Gorgeous on mobile or desktop, lovely visual design and extremely impressive animation and rich interactions. Full of delighters that are hard to ignore.

Gorgeous and unique site of Melbourne artist Vikki Ong.

Crisp but human, with spot on typography and lovely animated illustration

Small subtleties to the design (try mousing over a user) make this clean site really stand out. A pleasure to browse.

Web developer resources

Website background resources

Decent sized set of pure CSS backgrounds presented in a great UI

Great site offering free textures of a very subtle nature.

Classy minimalist backgrounds in a great interface.

Create your own tileable background image by choosing colours, a canvas, and an image.

Simple process that results in an attractive free background

Icon resources

Beautiful open-source site with a wealth of icon fonts

Great collection of icons - the focus is on visual communication symbols rather than application icons

A search engine for icon images. Very effective and very fast.

A famous and arguably overused set of icons for applications or websites

Colour theme generators

Attractive, social colour theme generator from Adobe

A simple, functional generator

Font resources

Handpicked fonts, free for commercial use

A large collection of open source fonts, provided as a free of charge service by the big G

Plenty of fonts, many of which are freeware or public domain

Interface looks a decade old, but still functional

CSS generators

Generate styles for sections of your site to easily choose things like drop shadow, background, border, and inner shadow

Duplicates the Photoshop layer style interface, so graphic designers shouldn't have any trouble finding their way around

Choose gradient options in a Photoshop-like way and this tool outputs the corresponding CSS for you

Generates CSS buttons, allowing the user to choose things like size, colours, curvature and so on

Web design blogs

News for web designers and developers from a large editorial team based in Germany

Something of an institution in the web design world

Extensive coverage of coding, design, UX, and Wordpress related topics

Web design and development blog. News, tutorials, and the latest trends in web design

Web design, tutorials and modern design trends

Game dev books

This book provides readers with an in-depth exploration of 3D game engine architecture. It covers state-of-the-art software architecture principles in the context of game engine design, investigates the subsystems typically found in a real production game engine, surveys engine architectures from actual shipping games, and explores how the differences between game genres can affect engine design. Topics covered include large-scale C++ software...

Takes programmers through the complete process of developing a professional quality game, covering a range of topics such as the key ""gotcha"" issues that could trip up even a veteran programmer, game interface design, game audio, and game engine technology.

Provides an introduction to AI game techniques used in game programming.

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce m...

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the...

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on ...

Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game de...

Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to...

Covers mathematical concepts that are needed to develop 3D game programming and graphics.

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. ...

Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active members of the Direct3D community, Practical Rendering and Computation with Direct3D 11 provides a ...

The definitive OpenGL Shading Language reference AND tutorial - now fully updated and revised for the latest version * *Includes extensive new coverage, including a thorough discussion of GLSL for OpenGL ES, the emerging standard for handheld media devices. *Clear, approachable, and relevant examples that help programmers quickly address the challenges they're most likely to encounter. * Authored by experts who have been intimately involved in...

Related things

Element (Pages)
Element (Types)

See also

Element Game dev book Game developer resources